b'Examining Negative Effects of Cell-Phone Towers on Humans and WildlifeTarun P. Patel and Kevin V. PatelSponsor: Dr. Sudip Chakraborty, Department of Computer ScienceIn this research we examine how omnipresence of cell phone towers has impacted human and wildlife. We begin with discussing how these cell phone towers release Radiofrequency (RF) waves, followed by highlighting dangers of these waves to humans and wildlife. We examine how RF waves has potentially played a huge role in causing cancer and other harmful diseases to humans and putting many kinds of animal species on the brink of extinction. Furthermore, we discuss the latest 5G technology innovationhow it resulted in the creation of more cell phone towers and portray the issues created by it. The research concludes with ethical arguments on attitude of cell phone towers companies, who are apparently focusing more on revenue earning than accepting the fact that cell towers are bringing serious medical problems to people, and affecting many wildlife negatively.Video Game Microtransaction EthicsEvan A. Steedley, Michael D. Corbitt, Erik J. ShipmanSponsors: Dr. Sudip Chakraborty and Dr. Chunlei Liu, Department of Computer ScienceIn this paper we define the terms video game, microtransaction, and loot-box, among others. We differentiate the types of microtransactions, such as what kind of transactions affect the progression of the game. We also comment on the history of how microtransactions have been used and the publics reaction to their use, how current laws could affect microtransactions, and attempts to introduce laws and regulations for video games. This paper covers whether or not all, some, or none of the current uses of microtransactions are legal and/or ethical using our own deductions along with a short survey we have distributed among the Valdosta State University students. We concluded that there are no laws specifically applying to microtransactions or loot-boxes in gaming in the United States, and that video game players currently do not mind microtransactions as long as they do not feel pressured or give another player an unfair advantage.46'