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What Makes Magnets Pull Or Push?
"I'm stuck on you..."
  "you repel me..."
(This is a famous quote by Lisa Pittman)
This page is to help all who want to explore magnets.  The list below is full of interesting information, wonderful web sites and a great game to challenge all who enter.
 
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Table of Contents

Georgia Performance Standard
Rationale
Instructional Topic Web Sites
Topic Activities
Software Review



Georgia Performance Standards
Third Grade
Physical Science
S3P2 Students will investigate magnets and how they affect other magnets and
common objects.
a. Investigate to find common objects that are attracted to magnets.
b. Investigate how magnets attract and repel each other.


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                                 Rationale
The purpose of this page is to give everylasting information on magnets.  Explore this site to investigate the affects of magnets.  All third graders alike will learn about common objects that will attract or repel magnets.  The purpose of this page is to make learning fun.  All ages can participate and learn interesting information about magnets.



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                                                                    Instructional Topic Web Sites

aaaTell me about magnets
This site is full of information and commonly asked questions.  Read this site to engulf yourself into the wonderful world of magnets.

aaaWhat Do I Know
This site will help you obtain the knowledge of what will make a magnet attract or repel.

aaaMagnet Madness
This site is desinged to make learning fun.  Learn about the charges and the compass. 

aaaWho Wants To Become a Millionaire
This site is a fun learning activity that all children will want to get every question correct to become the next millionaire.

aaaFigure It Out!
Tour this site to pick an activity to explore and investigate the wide world of magnet crafts.  Pick one activity to demonstrate to class date TBA.






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Topic Activities


Activity 1
1.  Let's Explore!

2. PLO - Student's will learn what make magnets attract or repel.  The students will be able to name specific objects that will attract or repel.
3.  Tell Me About Magnets
4.
Procedures  
The class will participate in a whole group informal discussion.  The students will explore and explain why objects attract and repel.  The students will be able to use real magnets during the discussion for hands on experience.

5.  Product:  Students will make a chart.  Each student will title their chart and list five objects that attract and five objects that will repel from our classroom.  The students will write one paragraph in their own words to explain why magnets attract or repel.

Activity 2
1.  What Do I Know?

2. PLO - Students will read a short lesson and answer questions at the end of the lesson.  All students will print the results of the questions to have an asssessment of what they know for their own knowledge. Students will learn the strengths and forces of magnets.
3. What Do I Know?
4.
Procedures  
Students will view the site and take a self assessment for their own information.  This will give them guidance on what they need to re-explore and find out more information on.  There will be an informal discussion.
5.  Product:  Students will take the assessment and write in their science journal.  They will make a KWL chart.  They will make a "Know" column, "Want" to know column, and "Learned" column. This will be a graded activity.  Students must list atleast two items in each column.

Activity 3
1.  Millionaire

2. PLO - This activity is making learning fun.  All students will answer all questions on what makes magnets attract, repel, and it's strengths.
3. Who Wants To Be A Millionaire
4.
Procedures  
Each student will play the Millionaire game independently first.  There will be a pymarid posted on the bulletin board with the dollar amount listed.  Each students name will be placed by the amount they have been awarded.  Students can play the game to enhance their learning as many times as possible. There will be a Millionaire Tournament at the end of the week.  Students will be placed in teams.  There will be prizes awarded.
5.  Product:  Each student will write a question and answer on the back of their name on the bulletin board.  The question must be a unique question that has not been discussed in class.  Students can have assess to the internet to research information not discussed in class. This question will be used in the tournament.  Each team will have assess to the internet to research the answer.   The team will be formed and students will make a power point presentation with their group questions and answers listed. 





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Software Review



Title of software program: Microsoft Office Word
Published by:  Microsoft Corporation

Useful For: Students can use this software for their reports, journals, charts and question and answer.  They also can copy and paste unique information for the tournment as the surf the web for a study guide.
Trouble Shooting:  Making columns and rows will be difficult at first, but the students will be able to over come this obstacle.

Title of software program:  Microsoft Power Point
Published by:  Microsoft Corporation

Useful For:  Students will enjoy learning this software and it will be useful for they future.  Students will have a rubric for their powerpoint presentation. 
Trouble Shooting:  Small groups will have to determine what looks attractive and by following the rubric will determine what needs to be added or eliminated.  First time users will have difficulty at first, but the students will work as a team to over come any obstacles.

Title of software program:  Encarta For Kids
Published by:  Microsoft Corporation

Useful For:  Students will be able to research magnets and find out new uninformed information.  This will be a great opportunity for them to use their research skills, software and the encyclopedia. 
Trouble Shooting:  There may be so much information on the topic students have difficulty determining what is useful and what needs to be eliminated. 

Title of software program : Web Magnet
Published by:  Data Becker
Useful For:  A tool for sifting through and uncovering the media files that you need.  Web Magnet sorts, catalogs, and downloads images, sound files, and video clips from the Web to a specified folder. It can search any number of Web sites, as well as major search engines and Usenet newsgroups, based on a keyword or filename.
Trouble Shooting:  Students may have difficulty on knowing what area to uncover first.  May have difficulty moving about the software.  Students may not want to stop to go on to other topics once they enter Web Magnet.  Great learning experiences with more than enough information on magnets. 


Title of software program : I Love Science
Published by:  Global Software Publishing

Useful For: For kids ages 7-11.  Software that grows with your child.  Turn science frustration into science fun and boost science grade.  Real-World science cover standard curriculum topics.  Trouble Shooting:  Students may have difficulty moving around the software at first.  May need assistance in determining what is useful for our class and what to eliminate.





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