Resources for Mini-Research eBook Activities

A. The Mini-Research eBook Activities are based on meaningful learning
Information below from: Educational Technology Open Source Textbook by sean on Fri, 06/29/2007
http://integratetech.net/book

   1. What is Meaningful Learning? (http://integratetech.net/tech_for_meaningful_learning)
Meaningful learning is basically when prior learning and prior experiences are tied into current lessons. Meaningful learning occurs when complex ideas and information are combined with students’ own experiences and prior knowledge to form personal and unique understandings. Learning is meaningful when the student comprehends the relationship of what is being learned to other knowledge. This is in direct contrast with rote learning, which is simply memorizing content but not necessarily learning or understanding the content.

The main characteristics of meaningful learning are that it is active, constructive, intentional, authentic, and cooperative. These terms are defined as follows:

“Children derive greater meaning in their school-based academic work from three sources.

First, when they are actively engaged in the attempt to make sense of things they experience in school, they are encouraged to be meaning makers.

Second, they derive meaning from seeing the relationship of parts to the whole, rather than being left with only parts. Opportunities to connect one concept or one skill to another increase students’ conceptual grasp of what they are doing, whether it involves communication, problem solving, appreciation of artwork, or carrying out projects.

Third, they find meaning by connecting new learning experiences to their existing body of knowledge, assumptions, and meanings, much of which is rooted in their upbringing and cultural roots. We refer to teaching that seeks to maximize these three things as ‘teaching for meaning’”

(Knapp and Associates, 1995, ¶ 2) Knapp, M. S. & Associates. (1995). Teaching for meaning in high-poverty classrooms. New York: Teachers College.

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B. The Real-World Activity is developed from the learning process of Problem Based Learning

(Information below from: Educational Technology Open Source Textbook by sean on Fri, 06/29/2007
http://integratetech.net/book)

   1. What is Problem Based Learning?
Problem-based learning is a total approach to education; a learner-centered educational method. It is based on real-world problems. Students are involved in active learning; the problems are real-world and are seen as important and relevant to their lives.

These problems are carefully designed and selected for the learner to help build critical knowledge, problem solving skills, self-directed learning strategies and teamwork skills. The learners encounter a problem that they must solve. They solve these problems first with information that they already possess and then they will need to fill in what they don’t already know.

Learners may turn to information resources such as books, journals, information found online, and interviews with experts. They will have to identify what they need to learn to understand the problem and how they are going to resolve it. Problem-based Learning prepares students to think critically and analytically. It also teaches students to find and use appropriate learning resources.

   What is the Role of the teacher?
The teacher has a unique role in Problem-based Learning; they act as a facilitator, coach and/or tutor. The teacher helps to guide the students in their problem solving efforts by providing materials, guidance and evaluation. The teacher is the guide on the side, not the sage on the stage in Problem-based learning.

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C. Page 6: Real-World Activity (for lesson plans) is a real-world activity where students will apply the knowledge gained in your Mini-Research eBook.  The students' products will illustrate their achievement of your selected standard and Primary Learning Outcome.  To include:
a. At top of page,
title of activity and picture (can be a digital or clipart picture).
b. Real-World Activity is designed from the problem-based learning process with a real-world activity.  This activity will assist your elementary students to demonstrate that they have gained the knowledge and skills to satisfactory achieve your listed Primary Learning Outcome.  The evidence of this achievement is the student's product.
c. List directions for your activity, the directions should be written for the students.
d. Your directions should include one or more links to you previous eBook pages and/or websites that students will need to complete your activity.

You will teach your eBook activity for two lessons.  Your two lessons will use the same activity, but the students will present their eBook activity products using two different methods.
Need to list two different methods that your students will use to present their products for each of your two lessons.  Some examples of methods that students could implement to present their products from the eBook lessons could
include:
These are some suggestions, and there many other possibilities of ways your students could present their eBook activity products.

Examples of previous students' Real-World Activities