Online Lifeline Technology Conference
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Technology Showcase and Poster Session: 6 - 7:00 PM, Thursday, February 18, 2010
This is an informal show and share event in open exhibition-style, with a circulating audience. Show and share sessions enable presenters to informally demonstrate and discuss their classroom or online methods and projects, to gain feedback and to establish contact with others.
Posters |
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| Reach more students on the fly technology tools for collaboration and teaching Elizabeth Omiteru, Instructional Support , Valdosta State University Julie Reffel Director, College of Education Assessment Center, Valdosta State University A. Powell Director, GOML Valdosta State University |
Technology is crucial to achieving success in both online and on-campus learning. Instructional technology tools can help with collaboration, feedback and optimization of learning for anytime and anywhere access – all of which have become a norm in education today. The growing variety of technologies brings its own challenges and opportunities. How do users choose the appropriate tool to enhance learning and teaching? At this time when institutions are operating on a shoestring, many institutions are looking for ways to accommodate cutbacks and still serve the growing number of students, especially the non-traditionals, returning to school. Some classes are being super-sized both online and on-campus; faculty may be teaching more sections than before. Technology makes sense if we want to maintain the quality of education. The instructional technology tools profiled in this poster detail how to make content visible, interesting and accessible to students and faculty. It provides information on how to keep students focused and engaged when learning. Four of the instructional tools that will be profiled are CommuniCoach, Skype, Moodle-google and Clicker. |
| Enriching online classes with experiential learning projects Linda R. Most, Assistant Professor, Valdosta State University |
Students learn in a variety of ways. One of the most widely-used categorizations of learning styles is Fleming's VARK model dividing learners into visual, auditory, reading/writing-preference, and kinesthetic or tactile learners. Supporting kinesthetic or tactile learners and helping all students apply theory to practice is difficult in an asynchronous online course. Kolb’s experiential learning model informs two individual semester-long graduate-level course projects in which students interact with real world professional settings. In project one, MLIS students make multiple visits to a public library to experience the services libraries provide and uncover their challenges. Students interview managers, participate in programs, and research issues their libraries face. In project two, MLIS management students consult with a library manager, research a management problem, recommend solutions in a formal report grounded in the literature, and obtain feedback from the manager on the relevance of their research to the circumstances. The poster includes student reactions to these assignments. |
| Online Teaching Abroad Jane Zahner, Professor, Valdosta State University |
The poster session will describe, analyze, and visually convey my experiences as an online instructor teaching American students via FAR distance technology. By FAR, I mean over 5000 miles and six hours time difference separating the students in Georgia from the instructor in Eger, Hungary. As I taught the online graduate class at VSU, I also taught faculty and students from Eszterhazy Karoly College, who shadowed my experiences through weekly seminars. I describe this experience in four ways: 1) my practical difficulties engendered by time and technology differences, 2) my sense of connection levels with U.S. students while in a foreign country, 3) my parallel communications and interaction with colleagues, family, friends, and students through email, Skype, and ongoing blog Off Off Campus: Teaching from Hungary (www.zahnerpkm.blogspot.com), and 4) my observations of reactions of Hungarian faculty and students in regard to the course. |
| Technology and Teaching a Med-Surg Nursing Course James Holland, Instructor, Valdosta State University |
This presentation will demonstrate the use of technology integrated in a Medical Surgical Nursing course. The presentation will demonstrate examples of technology used and how it is integrated through the course. The technology that will be shown will be(Major points): Blazeview and Evolve, and other technology. The motivation for this topic is to show other faculty how to use technology with their courses. The audience will gain some examples of how technology is used and perhaps it will motivate them to integrate technology into their courses. |
| An Interactive Learning Environment: Use of Wiki Pages in the Classroom Larry P. Wiley, Professor, Valdosta State University Christie LeFiles, Valdosta State University |
Wikis provide an interactive workspace for students. In a recent graduate psychology course students e created their own wiki using PBWorks, a free wiki creation tool. A course wiki provided examples and links to each student’s wiki. The major course assignment involved identifying, describing, and explaining system user interfaces in the context of Human Factors design principles. Students photographed or videoed the examples, uploaded the content, and added annotations to identify the human factor design principles exemplified. The instructor utilized the comments tool to provide ongoing feedback for each student within their wiki. Previously, the Human Factors course assignment was completed with MS Word and submitted as a print document. Using a wiki makes the assignment a living document used throughout the course as an interactive learning environment. Instead of listening to class lectures, students engaged in active learning, showing and discussing examples of their work. Students felt they got more feedback and learned more by constructing the wiki. The ePoster session will provide instructor and student perspectives on using wikis for course assignments. |
| Using Technology to Improve Students’ Physical Activity Jiri Stelzer, Associate Professor, Valdosta State University James Ernest, Assistant Professor, Valdosta State University Mike Griffin, Department Head and Professor, Valdosta State University Lauran Bihl, Valdosta State University Jan Dygryn, Palacky University, Czech Republic |
Schools and physical education teachers need to discover new tools that will help motivate students to be physically active. The data suggests that graphing and goal settings can improve students’ motivation and success (Gunter, 2002). Colleges from Palacky University, Czech Republic and Valdosta State University, Valdosta, GA developed long term on-line physical activity motivation monitoring system for K12 schools and universities. The online tool and the results from using it at the South Georgia middle schools will be presented. |
| Navigating the Most Wired College Chunlei Liu, Professor, Valdosta State University |
As one of the “Most Wired Colleges” in the nation, Valdosta State University has a rich collection of computing resources available to its faculty, staff and students, including Windows and UNIX operating systems, web and database servers, site-licensed software such as MATLAB, Maple and more. However, using these resources is usually not easy because of hardware/software incompatibility and security firewalls. For example, an operating system barrier may prevent a professor from using both Windows and UNIX simultaneously on a classroom computer. A campus firewall can stop students from working on their projects from off-campus computers. Restrictions on site licenses may limit the usage of MATLAB and Maple programs from other computers. In this poster, I will present programs, scripts and techniques that allow students and faculty to overcome hardware/software compatibility and firewalls to utilize the rich collection of computing resources at VSU. |
| Enhancing Academic Interactivity Through Quandary Benjamin Li, IT Helpdesk, Valdosta State University |
Quandary is a lightweight, yet powerful, free software package for instructors interested in developing scenario activities based on situations that students would encounter in their future careers. These scenarios are meant to not only provide students with the information necessary for their academic success, but also to increase retention by transforming lectures and readings into interactive learning experiences. Quandary is a user friendly tool with a low learning curve. Most users can begin developing content in a matter of minutes. These activities can then be presented in a variety of computer-based environments, ranging from face-to-face classrooms with projection systems to fully online courses. This presentation focuses on the capabilities and applications of Quandary within an academic environment. Activities created with Quandary will be demonstrated along with examples of integration into classroom and online courses. |
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